Risky Reform

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
King's Court
: 7

You may choose an Action card in your hand. Play it three times.

Action
This game was custom designed
7
Average: 7 (1 vote)

Comments

We customized our curse deck

We customized our curse deck with 10 curses, 4 coppers, 2 silvers, 1 gold and 1 Estate. The deck is faced down so you don't know what card will be next!

It was fun with two players.

It was fun with two players. My wife and I both ended with very large decks, without many options to manage the junk. We enjoyed the customized curse deck as recommended by miggagee. We will probably adjust the deck to include a 6-valued card the next time we play.