A Royal Carriage for Giants and Rangers

Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Ironmonger
: 4

Reveal the top card of your deck; you may discard it. Either way, if it is an...
Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 Card.

Action
Transmogrify
: 4

Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Treasure more than it, and put that card into your hand.

Action
Reserve
Graverobber
: 5

Choose one: Gain a card from the trash costing from 3 Treasure to 6 Treasure, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Treasure more than it.

Action
Gear
: 3

Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.

Action
Duration
Village
: 3
Action
Ranger
: 4

Turn your Journey token over (it starts face up). Of it's face up, +5 Cards.

Action
Giant
: 5

Turn your Journey token over (it starts face up). If it's face down, +1 Treasure. If it's face up, +5 Treasure, and each other player reveals the top of his deck, trashes it if it costs from 3 Treasure to 6 Treasure, and otherwise discards it and gains a Curse.

Action
Attack
Royal Carriage
: 5

Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.

Action
Reserve
This game was custom designed
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Average: 9 (1 vote)