Run on the bank

Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Remake
: 4

Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card.

Action
Horn of Plenty
: 5

When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this.

Treasure
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
Menagerie
: 3

Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.

Action
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Tournament
: 4

Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.

Action
Harem
: 6
Treasure
Victory
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
This game was custom designed
None
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7.66667
Average: 7.7 (3 votes)

Comments

This turned out too be avery

This turned out too be avery interesting set up. A slow build up, but some big scores with bank, and lots of multiple card turns. Last turn garnered a colony and 3 provinces--one on a split and two from 2 horns of plenty. Fun! ( at least for one of us!)