Scheme gma

Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
Jack of all Trades
: 4

Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.

Action
Trader
: 4

Trash a card from your hand. Gain a number of Silver equal to its cost in coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Action
Reaction
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
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5
Average: 5 (1 vote)

Comments

Playable. No real unifying

Playable. No real unifying theme. Must be able to staragize around somewhat conflicting cards.