Scheme gma

Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
Jack of all Trades
: 4

Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.

Action
Trader
: 4

Trash a card from your hand. Gain a number of Silver equal to its cost in coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Action
Reaction
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
This game was randomly generated
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5
Average: 5 (1 vote)

Comments

Playable. No real unifying

Playable. No real unifying theme. Must be able to staragize around somewhat conflicting cards.

Liked it. Would sub for

Liked it. Would sub for trader though.