Seaside Adventures

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Gear
: 3

Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.

Action
Duration
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Port
: 4

When you buy this, gain another Port.

Action
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
Caravan Guard
: 3

At the start of your next turn, +1 Treasure.
When another player plays an Attack card,
you may play this from your hand.
(+1 Action has no effect if it's not your turn.)

Action
Duration
Reaction
Guide
: 3

Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.

Action
Reserve
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Hireling
: 6

At the start of each of your turns for the rest of the game:
+1 Card
(This stays in play.)

Action
Duration
This game was custom designed
None
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