Seaside - Hinterlands 01

Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Sea Hag
: 4

Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.

Action
Attack
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Inn
: 5

Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.

Action
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
This game was randomly generated
None
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Average: 8 (1 vote)

Comments

Realy cool combinations!

Realy cool combinations! Gives you a chance to go through the deck very fast! Beware of the sea hag though...