Self Control
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: 2
Set aside a card from your hand face down. At the start of your next turn, put it into your hand. Action Duration |
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: 4
Set aside this and another card from your hand. Return them to your deck at the end of the game. Action Victory |
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: 5
Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand. Action
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: 5
Discard any number of cards. +1 treasure per card discarded. Action
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: 2
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. Action
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: 3
Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck. Action Reaction |
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: 4
Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order. Action
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: 5
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns. Action Duration |
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: 6
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. Action
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Some Alternatives: Native
Some Alternatives:
Native Village – Farming Village (Cornucopia), Inn (Hinterlands), Walled Village (Promo)
Outpost – Stash (Promo), Scavenger (Dark Ages), Treasury (Seaside), Mine (Base Set), Rebuild (Dark Ages), Mandarin (Hinterlands), Scout (Intrigue), Navigator (Seaside)
Counting House – Cartographer (Hinterlands)
Island – Courtyard (Intrigue)
Chancellor – Mandarin (Hinterlands)
Native Village – Herbalist (Alchemy), Walled Village (Promo)
Watchtower – Library (Base Set), Courtyard (Intrigue)