Silver Road

Cache
:

When you gain this, gain two coppers.

Treasure
Oasis
: 3

Discard a card.

Action
Trader
: 4

Trash a card from your hand. Gain a number of Silver equal to its cost in coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Action
Reaction
Mandarin
: 5

Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.

Action
Swamp Hag
: 5

Until your next turn, when any other player buys a card, he gains a Curse.
At the start of your next turn:
+3 Treasure

Action
Attack
Duration
Develop
: 3

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it and a card costing exactly 1 Treasure less than it, in either order, putting them on top of your deck.

Action
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Royal Carriage
: 5

Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.

Action
Reserve
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
This game was randomly generated
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Comments

EVENTS: Raid, Ball, Quest Had

EVENTS: Raid, Ball, Quest

Had a randomly generated game. Turned out to be pretty fun as there were multiple routes to victory. The first was Trader + Raid/Royal Carriage (RC) to mass acquire silver early. Second, for the 5/2 splits, you could go Mandarin, highway, RC to quickly province up. The next was a janky Oasis/Tunnel combo to quickly acquire gold. Swamp Hag proved good late game after the silver emptied. Swamp Hag was always a presence you needed to play around with Trader and Develop and you could put down many Hags with border village/RC.

Overall, fun game due to the many solid paths to victory.