Silver Road
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: 4
Trash a card from your hand. Gain a number of Silver equal to its cost in coins. Action Reaction |
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: 5
Put a card from your hand on top of your deck. Action
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: 5
Until your next turn, when any other player buys a card, he gains a Curse. Action Attack Duration |
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: 3
Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it and a card costing exactly 1 Treasure less than it, in either order, putting them on top of your deck. Action
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: 3
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold. Reaction Victory |
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: 5
While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure. Action
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: 5
Put this on your Tavern mat. Action Reserve |
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Comments
EVENTS: Raid, Ball, Quest Had
EVENTS: Raid, Ball, Quest
Had a randomly generated game. Turned out to be pretty fun as there were multiple routes to victory. The first was Trader + Raid/Royal Carriage (RC) to mass acquire silver early. Second, for the 5/2 splits, you could go Mandarin, highway, RC to quickly province up. The next was a janky Oasis/Tunnel combo to quickly acquire gold. Swamp Hag proved good late game after the silver emptied. Swamp Hag was always a presence you needed to play around with Trader and Develop and you could put down many Hags with border village/RC.
Overall, fun game due to the many solid paths to victory.