Snakes in the garden

Familiar
: 3

Each other player gains a Curse.

Action
Attack
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Graverobber
: 5

Choose one: Gain a card from the trash costing from 3 Treasure to 6 Treasure, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to 3 Treasure more than it.

Action
Rogue
: 5

If there are any cards in the trash costing from 3 Treasure to 6 Treasure, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Treasure to 6 Treasure, and discards the rest.

Action
Attack
Urchin
: 3

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.

Action
Attack
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Cultist
: 5

Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.

Action
Attack
Looter
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Expand
: 7

Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card.

Action
This game was custom designed
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