Steward's Quandary

Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Farming Village
: 4

Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards.

Action
Remake
: 4

Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card.

Action
Tribute
: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Action
Hamlet
: 2

You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.

Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Horse Traders
: 4

Discard 2 Cards.

When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.

Action
Reaction
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
8.375
Average: 8.4 (8 votes)

Comments

The cheap extra buys that

The cheap extra buys that Hamlet provides might make it the most undervalued card in this game. Farming village is, of course, crucial as well.

Torturer

Torturer Counter-strategies.

This started as an attempt to counter the awesome power of Torturer, but ended up being quite interesting in its own right.

We had noticed that when Torturer is in the supply, it tends to dominate play — you pretty much need to buy some, or you're toast. So we added other cards to counter its power:

  • Courtyard, Steward, Hamlet, and Nobles all give you the ability to replace the cards Torturer has removed from your hand (and some of them are also action multipliers that help you build action/draw engines).
  • Horse Traders gives you a card that can dodge the Torturer, and its extra draw gives you at least a chance to start up your action/draw engine.

One of the unexpected but interesting outcomes was the frequency of agonizing dilemmas we encountered during play. The Steward gives you a choice of 3 different actions, Nobles gives you a choice of 2 different actions, Courtyard makes you choose a card to put back on top of your deck, Hamlet makes you choose twice whether or not to discard a card for (for an extra action and/or buy), Horse Traders makes you decide which two cards to discard, etc.

3 players, fun game. We used

3 players, fun game. We used shelters from Dark ages. Necropolis was helpful at first. Very cool!