Swindler/Masquerade Madness
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: 3
Each player passes a card from his hand to the left at once. Then you may trash a card from your hand. Action
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: 4
Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. Action Reaction |
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: 4
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards. Action Attack |
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: 2
If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure. Reaction Treasure |
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: 3
Each other player trashes the top card of his deck and gains a card with the same cost that you choose. Action Attack |
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: 4
Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card. Action
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: 8
During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure. Action
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Comments
This is the most fun I've
This is the most fun I've managed to have with a dominion game, all 10 cards become useful in the game. Generally whenever I play dominion I end up focusing on 2-3 cards, this deck forces everyone to play with all 10 cards with rather obnoxious/entertaining results. With all these variables you have absolutely no idea who is going to win until the last turn.
Matches revolve around the $3 cards: swindler screwing up opponents deck compositions (like copper -> curse) or masquerade transferring curses and other less desirable cards to opponents.
A fun bank of $4 cards forces the swindler to think twice about which cards to swap the opponent to. Remodel allows players to actually gain provinces through 2 routes a peddler or a border village. Thief should steal high valued coins since copper is trashed by chapel, masquerade, or remodel. Horse Trader gives a bit of a defensive bonus in a prevalent attack deck. Finally throne room sets up for a cheaper peddler in addition to a double card played.
The border village exists to give swindler's the option of removing opponents gold. This comes as a double edged sword since it gives the owner the choice of a $4 card.
The peddler is somewhat difficult to purchase thanks to the lack of +action cards. The real fun of the paddler comes into play whenever you swindle a province into a peddlar. Remeber, someone might also gain revenge by remodeling the peddler into a province.