A tale of Counts, Bandits, Bureaucrats, Businessmen, and other Swindlers

Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
Swindler
: 3

Each other player trashes the top card of his deck and gains a card with the same cost that you choose.

Action
Attack
Fortress
: 4

When you trash this, put it into your hand.

Action
Smithy
: 4
Action
Council Room
: 5

Each player draws a card.

Action
Storeroom
: 3

Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Treasure per card discarded the second time.

Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Procession
: 4

You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Treasure more than it.

Action
Bandit Camp
: 5

Gain a Spoils from the Spoils pile.

Action
Count
: 5

Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 treasure; or trash your hand; or gain a Duchy.

Action
This game was custom designed
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9.5
Average: 9.5 (2 votes)

Comments

For a slightly better theme,

For a slightly better theme, replace Moat with Beggar

Interesting Engines, used

Interesting Engines, used Beggar. Never have I seen Count so popular! We played two games of two player, one with the Shelters and one with the starting estates. Both were interesting. Silvers really racked up with Swindler and Beggar.