Teaching The Core Concepts
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When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. Action Reaction |
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Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand. Action
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Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). Action Attack |
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Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck. Action Attack |
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Now and at the start of your next turn: +2 Treasure. Action Duration |
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Comments
A set I designed to show new
A set I designed to show new players most of Dominion's "core concepts".
Harem: hybrid card.
Merchant Ship: duration card.
Market: multi-buy.
Sea Hag: aggressive attack, Curses.
Bureaucrat: Passive attack.
Feast: self-trashing card.
Village: multi-action.
Steward: decision-making.
Moat: reaction card, card draw.
Pearl Diver: self-replicating.