Teaching The Core Concepts

Moat
: 2

When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Action
Reaction
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Sea Hag
: 4

Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.

Action
Attack
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Pearl Diver
: 2

Look at the bottom card of your deck. You may put it on top.

Action
Village
: 3
Action
Feast
: 4

Trash this card. Gain a card costing up to 5 treasure.

Action
Market
: 5
Action
Harem
: 6
Treasure
Victory
This game was custom designed
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Comments

A set I designed to show new

A set I designed to show new players most of Dominion's "core concepts".

Harem: hybrid card.
Merchant Ship: duration card.
Market: multi-buy.
Sea Hag: aggressive attack, Curses.
Bureaucrat: Passive attack.
Feast: self-trashing card.
Village: multi-action.
Steward: decision-making.
Moat: reaction card, card draw.
Pearl Diver: self-replicating.