The theme was "movie titles" and we got desperate

Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Village
: 3
Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
This game was custom designed
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Average: 5 (1 vote)

Comments

In the one game played, I was

In the one game played, I was very successful with Village-Apprentice-Bridge combos; after ditching the initial weight, I traded up Golds, Platinums, and Colonies for 2 or 3 Colonies on various turns, with spare Actions for Witches. I was really lucky never to lose anything to a Thief…

I imagine that the Gardens and Philosopher's Stone distracted the other people from an efficiency-based strategy like that one. Myself, I just never buy the Stone, as a rule. (Don't like the counting.)