Tortured Nobility

Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Saboteur
: 5

Each other player reveals cards from the top of his deck until revealing one costing 3 Treasure or more. He trashes that card and may gain a card costing at most 2 Treasure less than it. He discards the other revealed cards.

Action
Attack
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
This game was randomly generated
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Average: 3 (1 vote)

Comments

I was excited when I saw this

I was excited when I saw this randomly generated spread. I really was. I envisioned our three-person game being filled with tense, small-card tactics inspired by the threat of Saboteur and the presence of Baron, Coppersmith and Bridge. I saw Duke-Duchy as being the only real way to get victory points and I was dead certain that the game would end because we ran out of 3 supply piles rather than Provinces.

This was all wrong.

I spread my early purchases around getting Baron, Silver, Bridge and Coppersmith in the early rounds. Between the multiple buys and Saboteur holding down card inflation, I would fill my hands with copper and estates and reap the rich rewards. This never really materialized. My friend Jim got three Torturers and tormented us for the whole game. He used them to beat us down and fill his hand with treasure in a straight forward silver -> gold -> Province progression. He did also get two Dukes and four Duchies, but that was just icing on his seven (!) provinces. The other player, Davely, followed suit, but it was too late. No one bought any Saboteurs - at all.

Jim beat us 66 to 32 to my 33.

So: Any suggestions on how to alter the spread to create the type of game I was looking for in the first place?