Trade And Trash

Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Envoy
: 4

Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.

Action
City
: 5

If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy.

Action
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
Great Hall
: 3
Action
Victory
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
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9.6
Average: 9.6 (5 votes)

Comments

2 very good combos here :

2 very good combos here : Ironworks / Great Hall, and Hoard / Nobles.
with Trade route, and city…

Yup, that's what I was going

Yup, that's what I was going for when I was trying to build something that didn't give people extremely long turns. Not to mention that Ironworks eventually becomes a bit useless, so one could use it as the Trashed card for Trade Route.