Trash and Magic

Poor House
: 1

Reveal your hand. -1 Treasure per Treasure card in your hand, to a minimum of 0 Treasure.

Action
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Ironmonger
: 4

Reveal the top card of your deck; you may discard it. Either way, if it is an...
Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 Card.

Action
Salvager
: 4

Trash a card from your hand. +Treasure equal to its cost.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Fortress
: 4

When you trash this, put it into your hand.

Action
Rats
: 4

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.

Action
Mystic
: 5

Name a card.
Reveal the top card of your deck.
If it's the named card, put it into your hand.

Action
Peddler
: 8

During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure.

Action
This game was custom designed
Login or register to tag items
9
Average: 9 (2 votes)

Comments

Players can score very highly

Players can score very highly in a two player game! I've only played it once, but the final outcome was 98 to 77 (with Colonies and Platinum and without Shelters.) Nearly ran out of Victory tokens for my Bishops, though, so you might want to prepare a supplement for them.