Trash Master
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: 1
Reveal your hand. -1 Treasure per Treasure card in your hand, to a minimum of 0 Treasure. Action
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: 3
When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold. Action Reaction |
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: 5
Each other player gains a Ruins. You may play a Cultist from your hand. Action Attack Looter |
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: 3
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Treasure per card discarded the second time. Action
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: 4
You may trash an Action card from your hand. If you don't, trash this. Action Looter |
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: 5
Look at the top 3 cards of your deck. Choose one: Put them in your hand; or discard them and +3 cards. Action
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: 5
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand. Action
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Comments
very fun Fortress supply
very fun Fortress supply pile is always quickly depleted. playing multiple fortresses and multiple cultists worked very well and cluttered up the other decks to no end..
very fun Fortress supply
very fun Fortress supply pile is always quickly depleted. playing multiple fortresses and multiple cultists worked very well and cluttered up the other decks to no end..
Some fun had with Death Cart
Some fun had with Death Cart and Market Square but realised too late I should have gone for Mine and Market Square as the main combo for big money. Store Room and Poor House weren't attractive.
Fun game w/ Big Spending.
Fun game w/ Big Spending. Store Room worked well for my wife. She bought up 7 each of the Market Square and Fortresses, but I bought 4 Death Carts and thus bought more Provinces.
Poor House worked well to use up the extra coin if I had extra buys from Market Square or Storeroom, plus it gave me more Death Cart fodder. The ruins actually came in handy sometimes too! We ran out of Ruins very quickly. Armory and Chapel were the least-bought cards
I look forward to trying this with 3-4 people!
Ruins empty quickly
Ruins empty quickly
Very Fun Dark Ages
Very Fun Dark Ages