Treasure Mania

Cache
:

When you gain this, gain two coppers.

Treasure
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Mint
: 5

You may reveal a Treasure card from your hand. Gain a copy of it.

When you buy this, trash all Treasures you have in play.

Action
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Treasure Map
: 4

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck.

Action
Horn of Plenty
: 5

When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this.

Treasure
Harem
: 6
Treasure
Victory
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
This game was custom designed
None
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10
Average: 10 (1 vote)

Comments

If you like Treasure Cards,

If you like Treasure Cards, then you will LOVE this game!

This games needs Adventurer

This games needs Adventurer from the Base Set. Any suggestions of what card to take out?

Works nice with Smugglers

Works nice with Smugglers taken out for Adventurer

Mint/Fool's Gold is a VERY

Mint/Fool's Gold is a VERY powerful opening.