TTT Intrigue v2

Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Trading Post
: 5

Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand.

Action
Harem
: 6
Treasure
Victory
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Upgrade
: 5

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
None
Login or register to tag items
7
Average: 7 (1 vote)

Comments

For a variant try swapping

For a variant try swapping Nobles with Great Hall. All of the games we played essentially revolved around getting the most Noble cards and then chaining combos. Removing Nobles from play makes the Duke/Duchy combo much more viable than simply gunning for provinces.