Ups and Downs

Squire
: 2

Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.

Action
Watchtower
: 3

Draw until you have 6 cards in hand.

When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.

Action
Reaction
Marauder
: 4

Gain a Spoils from the Spoils pile. Each other player gains a Ruins.

Action
Attack
Looter
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Pillage
: 5

Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose.
Gain 2 Spoils from the Spoils pile.

Action
Attack
Forager
: 3

Trash a card from your hand. +1 Treasure per differently named Treasure in the trash.

Action
Death Cart
: 4

You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.

Action
Looter
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Festival
: 5
Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
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Comments

I set this up for a mate and

I set this up for a mate and his son, with platinums and colonies. There were a lot of neat tricks. Remodel was perhaps the least useful card with forage to do its job better.
I'd possibly switch remodel out for Bishop if you can be bothered with victory tokens. Or Engineer if you don't mind using debt cards.