Using Mercenaries to Rebuild Distant Lands

Squire
: 2

Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.

Action
Gear
: 3

Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.

Action
Duration
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Distant Lands
: 5

Put this on your Tavern mat.
Worth 4 Victory Points if on your Tavern mat at the end of the game (otherwise worth 0 Victory Points).

Action
Reserve
Victory
Royal Carriage
: 5

Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.

Action
Reserve
Vagrant
: 2

Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.

Action
Urchin
: 3

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.

Action
Attack
Marauder
: 4

Gain a Spoils from the Spoils pile. Each other player gains a Ruins.

Action
Attack
Looter
Rebuild
: 5

Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Treasure more than it.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
This game was custom designed
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Average: 9 (1 vote)