Vagabonds and voyagers
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Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. Action
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Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn. Action
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Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card. Action
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When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this. Treasure
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Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. Action Duration |
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Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards. Action Attack |
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Each other player discards a Copper (or reveals a hand with no Copper). Action Attack |
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Reveal your hand. Reveal cards from your deck until you reveal a card that isn't a duplicate of one in your hand. Put it into your hand and discard the rest. Action
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Comments
We played with 3 players, in
We played with 3 players, in person. Lots of nice synergy here!
Native Villages are at a premium here, and when combined with Tactician can lead to some nice megaturns. Smugglers is much better than usual, since there are lots of very nice $5 cards.
I had built up a nice double-Tactician setup with Cutpurse and Fortune Teller for money. But I waited too long to cash in! The game ended right before my turn. I played it out anyway just to see what would have been, and got 5 Provinces. As it was, I ended the game with 0 points.
Lots of nice strategies here; would definitely play again!