Variety is the spice of life
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Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. Action
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Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. Action Reaction |
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Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card. Action
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Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck. Action
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Reveal the top 4 cards of your deck, then discard them. +1 treasure per differently named card revealed. Action
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Reveal your hand. Action
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Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order. Action
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Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck. Action Attack |
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You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. Action
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Worth 2 victory for every 5 differently named cards in your deck (round down). Victory
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Comments
The combo of Native Village,
The combo of Native Village, Menagerie, and Horse Traders made this a very fun board. Horse Traders (after Native Village) discards your duplicates, letting Menagerie draw enough cards to discard to Horse Traders. Not to mention, Horse Traders is a good counter to Sea Hag, so the Curses don't really hurt you before you Remake them away.
I ended the game with one of every card except Treasure Map, making my Fairgrounds into $6-costing Provinces. My opponent's Harvest hit $4 every time. This board exemplifies the Cornucopia theme of "variety".