Village Madness

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Embargo
: 2

Trash this card. Put an Embargo token on top of a Supply pile.

When a player buys a card, he gains a Curse card per Embargo token on that pile.

Action
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Village
: 3
Action
Mining Village
: 4

You may trash this card immediately. If you do, +2 Treasure.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
This game was custom designed
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8.25
Average: 8.3 (4 votes)

Comments

Game needs Walled Village.

Game needs Walled Village. Can add by replacing Witch with Young Witch and using Embargo as bane card. This keeps madness going without disrupting dynamics.