: 2

Trash up to 4 cards from your hand.

Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

: 4

Trash this card. Gain a card costing up to 5 treasure.

: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Great Hall
: 3
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

: 5

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.

: 6

Choose one: +3 Cards; or +2 Actions.

This game was custom designed
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Average: 7.7 (16 votes)


I liked this build. A few

I liked this build. A few different strategies were played and all seemed to work. I particularly liked the tactician.

Thank you very much. This is

Thank you very much.
This is my first time to creat a build. I do it because i will get married two months later...
haha, the tactician will be the key of the deck after consipirators contribute the power.
2 tacticians in the deck will be great.

Good deck to play with.

Good deck to play with. Interesting mix of strategies, but as with most games Treasury becomes the most sought-after card very quickly.

Played with 6-players, which gave a higher priority to non-province cards.

Tactician dominated in our

Tactician dominated in our game, as it always does.

we played this deck this past

we played this deck this past weekend and we liked it; however, why is the Chapel in the set? Since there are no curse cards that you want to get rid of, the Chapel really makes no sense. I realize that the set is called "Wedding" and in that respect a Chapel makes sense, but for the game itself?

(for starters we played this

(for starters we played this game with 4 players and with the colony and platinum which may have changed it a little) The chapel is the most powerful card in this set to me. it seems innocent, but i had the 4 - 3 split right away and bought chapel and money lender. You buy the chapel as early as possible to increase the chance of you drawing it with your estates in your hand too. then i used the chapel and money lender to minimize the size of my deck to LITERALLY 5 CARDS by my 5th or 6th turn. at one point my hand was 2 gold card,1 copper, 1 money lender, and one chapel. i bought platinum that turn and again the next 4 turns in a row then bought the tactician. it was game over for every else at the table at that point my only actions at the end of the game were 4 treasuries, 2 tacticians, one chapel. I finished with 67 points with 2nd place at 45 points. The chapel can work this way with ALMOST any kingdom you play with and, as my friend now calls it, can almost be a 'cheat' card. but he says that about all the cards we play with when we whoop his ass every time! hahaha

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Fun with Double Tactician,

Fun with Double Tactician, especially if you have lots of Conspirators and Tributes. Double Tacticianing does require the use of Chapel to get rid of coppers and estates (Moneylender won't do it quickly enough). Played 2-player, want to try again with more.