What's in your pockets?

Beggar
: 2

Gain 3 coppers, putting them into your hand.
When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.

Action
Reaction
Forager
: 3

Trash a card from your hand. +1 Treasure per differently named Treasure in the trash.

Action
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Village
: 3
Action
Noble Brigand
: 4

When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.

Action
Attack
Council Room
: 5

Each player draws a card.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
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Comments

Spy and Council Room are

Spy and Council Room are there to support engines in a copper rich no trash environment. Switching out Counting House for another 5 cost card like Count (a trasher too) will help with the number of sets needed but weaken the copper theme.