Who Needs Treasure?

Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Tournament
: 4

Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.

Action
Haggler
: 5

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Action
Royal Seal
: 5

While this is in play, when you gain a card, you may put that card on top of your deck.

Treasure
Armory
: 4

Gain a card costing up to 4, putting it on top of your deck.

Action
Jack of all Trades
: 4

Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.

Action
Explorer
: 5

You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

Action
Jester
: 5

Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.

Action
Attack
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
This game was custom designed
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Average: 10 (1 vote)

Comments

Gain cards to build your deck

Gain cards to build your deck without relying on Treasure cards. Originally played with Mint from Prosperity, but substituted with Armory from Dark Ages. Try it both ways!

Better name: Gain Game?

Better name: Gain Game?