A Lesson from the Chicago School of Economics

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Sea Hag
: 4

Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.

Action
Attack
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Embargo
: 2

Trash this card. Put an Embargo token on top of a Supply pile.

When a player buys a card, he gains a Curse card per Embargo token on that pile.

Action
Village
: 3
Action
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Smithy
: 4
Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
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8
Average: 8 (25 votes)

Comments

Don't forget to Haven. I had

Don't forget to Haven. I had a 5-draw of victory cards, and assumed my turn was for naught. However, after discarding, I noticed I had a Cellar sitting on a Haven that I could have used. I still won with a 6-gold pirate mat and a Duke strategy.

This looks like a fun one --

This looks like a fun one -- love the title.

The Haven was great combined

The Haven was great combined with the Cellar... I could Haven victory cards and nearly always trade 'em in next turn. Still, the Dukes and Duchys ultimately did me in.

Wow. Balanced setup!

Wow. Balanced setup! Multiple paths to victory and interesting choices to be made. Tons of interaction and "he bought this so I bought that to counter."

I have just tested this setup

I have just tested this setup with a pc version of dominion playing against two AI players and I found that it is quite easy to beat them with right combination of playing cellars, villages and pirates in the first half of game and buying duchys and dukes in second half. However, I don't know if this can be equally successful with real opponents.

Really enjoyed this

Really enjoyed this variation! Cash starvation, and the temptation to "go negative" and pursue the Sea Hag defined the two back-to-back rounds we played.

Pirate ship help the o's to

Pirate ship help the o's to trash their coppers. I wouldn't use again.

Yeah haven is very effective

Yeah haven is very effective for giving your freedom in your next hand when you're looking at a not so great hand.

Yeah haven is very effective

Yeah haven is very effective for giving your freedom in your next hand when you're looking at a not so great hand.

Pirate Ship is pretty bad in

Pirate Ship is pretty bad in two player, though it gets a boost in multiplayer. However, Sea Hag is VERY powerful, especially with no trashing.

This game hurts. Fun!

This game hurts. Fun!

Can be played w/o Intrigue

Can be played w/o Intrigue cards-- we only own the Base and Seaside packs, so we substituted Militia for Minion and Gardens for Duke. Gardens give playing power to all the curses you accumulate. This was a hilarious game... took over 2 hours and we each had 90+ cards by the end. Used all the curse cards, too. Embargo cards/embargo tokens are a favorite of mine. Also, we may have stretched the playing life of this game by trashing our pirate coins when electing to use pirate ship & accumulated coins for a purchase. I don't know if that's the correct way to play the pirate ship card/coins. Good game for two players.

Pirate Ship is cool in this

Pirate Ship is cool in this setup for buying duke/duchy later when your deck is full or green and purple.
I would definitely open with sea hag and silver/cellar and aim for minions as a counter to pirate ship.
If someone was doing pirate ship, I think the minion player would beat them due to the copper trashing and cellar to help reach minions.

This a real neat set-up. Lots of strategy. Strategies would change depending on the number of players as well.

Very cool.

Very cool.

lots of fun in 2 player,

lots of fun in 2 player, almost unpredictable. Fun with colony/platinum too.

Ah, sorry guys - I guess my

Ah, sorry guys - I guess my comment had posted, but I kept clicking the button because the page was taking a long time to load. Can't seem to find out how to delete comments...

I can edit them though!

I can edit them though!

Won't double (triple) post again. >_> See you at the table!

Very fun, very challenging,

Very fun, very challenging, long 2-player game.