Latest Games
Places of Light
Fishing Village, Lighthouse, Philosopher's Stone, Pirate Ship, Sea Hag, Swindler, Treasury, University, Vineyard, Wharf
Greed
Bridge, Grand Market, Haggler, Herbalist, Mandarin, Throne Room, Tournament, Treasure Map, University, Vineyard
Thundergames2
Chapel, Coppersmith, Council Room, Courtyard, Laboratory, Pawn, Shanty Town, Spy, Swindler, Thief
Thundergames1
Baron, Council Room, Festival, Militia, Moat, Remodel, Secret Chamber, Spy, Wishing Well, Woodcutter
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Baron, Embargo, Goons, Pawn, Sea Hag, Secret Chamber, Smithy, Smugglers, Vault, Witch
Free Money (Special Rules - No buying Copper, Silver, or Gold during play)
Adventurer, Bureaucrat, Chapel, Counting House, Feodum, Loan, Mint, Moneylender, Mountebank, Treasure Map
Self Control
Adventurer, Chancellor, Counting House, Haven, Island, Native Village, Navigator, Outpost, Vault, Watchtower
Control
Adventurer, Bureaucrat, Counting House, Forge, Goons, Rabble, Stash, Thief, Walled Village, Watchtower
treasure treasure treasure
Bank, Counting House, Goons, Hoard, Monument, Peddler, Quarry, Royal Seal, Talisman, Watchtower
Cautious Builder (after initial 7 Copper, replace treasure supply piles with Loan, Royal Seal, and Contraband)
Bank, Expand, Goons, Grand Market, King's Court, Mine, Mint, Moneylender, Remodel, Workshop
Epic Game1
Chapel, Goons, Grand Market, Lighthouse, Mining Village, Monument, Pawn, Secret Chamber, Steward, Wharf
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Baron, Conspirator, Haven, Laboratory, Loan, Nobles, Smugglers, Tribute, Witch, Workshop
Count or Hoard (Hinterlands/Prosperity)
Cache, Counting House, Crossroads, Goons, Hoard, Mountebank, Scheme, Silk Road, Stables, Worker's Village
The Catholic Church
Altar, Beggar, Chapel, Feast, Fool's Gold, Fortress, Highway, Ironworks, Nobles, Village
+2 Action, Haven, Outpost, Tactician
Bazaar, Council Room, Festival, Fishing Village, Haven, Native Village, Outpost, Smithy, Tactician, Village
Victory
Duke, Fairgrounds, Farmland, Feodum, Gardens, Great Hall, Island, Nobles, Silk Road, Vineyard
Sacrifice (remove Duchy, add Colony, remove Silver & Gold, add Platinum)
Apprentice, Council Room, Expand, Forge, Militia, Mint, Moat, Moneylender, Mountebank, Peddler
Magic Duel
Apothecary, Familiar, Golem, Militia, Moat, Possession, Scrying Pool, Spy, Transmute, Witch
Market Day (after initial 7, set aside Copper (gained only through Mountebank), add Colony)
Bishop, City, Gardens, Goons, Grand Market, Herbalist, Market, Monument, Mountebank, Woodcutter
Medieval Times - Act IV : Redistribute (WIP)
Adventurer, Band of Misfits, Bandit Camp, Forager, Hunting Grounds, Remodel, Sage, Scavenger, Smithy, Village
